VFX
Boiling water beam concept art.
I wanted to use a non-blue water palette inspired by lush green hot springs, and used bubbles throughout to push the boiling aspect.
Procedural foam shader and one of two steam flipbooks.
This shader uses layers of masked noise to emulate the stylized stripes on the beam in the concept art in a more dynamic way. I hand-animated flipbooks and dissolve maps to push stylization.
Original ink slash concept art, and a new concept where I want to emphasize flowing brushstrokes and splatters.
Procedural lightning concept and shader.
This shader uses UV masking, UV distortion, and vertex displacement with custom vertex data to create unique lightning bolts for each particle, including the surrounding secondary bolts.
Inspired by studying the lightning effects in Breath of the Wild.
More about the game jams shown in the reel can be found here:
Ghost Nirvana, a ghost and salt themed bullet heaven game!
Bebop Baton, a jazz rhythm game!
Environmental thunderstorm VFX in Path of Raindiance.