Path of Raindiance
An experiment with creating immersive, stylized environments. A player may walk through the interactive space as the storm grows and ebbs in stages. Inspired by my enjoyment of thunderstorms in real life and throughout games I love.
A solo, semester-long project using Unity, completed in 2020.
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Concept art and progress screenshots for look development and color customization tests.
Title is a play on Fire Emblem’s Path of Radiance.