An experiment with creating immersive, stylized environments. A player may walk through the interactive space as the storm grows and ebbs in stages. Inspired by my enjoyment of thunderstorms in real life and throughout games I love.

A solo, semester-long project using Unity, completed in 2020.

Concept art and progress screenshots for look development and color customization tests.




Title is a play on Fire Emblem’s Path of Radiance.