Face Jumping
As a technical artist at Tender Claws, I designed narrative beats for this eye tracking experience. This included modeling, rigging, animating, and implementing interactive characters, environments, and VFX. One particular scene I owned was the ghost subway scene where I implemented a train system with the ability to call, exit, or loop the train, and a bullet time effect when jumping from platform to train. I was also responsible for scripting the initial prototype and visuals of the main eye tracking mechanic.
Released March 2025.
More info here: https://tenderclaws.com/facejumping
